May 10, 2005, 10:26 PM // 22:26
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#1
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Academy Page
Join Date: May 2005
Guild: The Royal Palace Guards
Profession: W/N
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Pondering an offbeat build -- the IW Ranger
First off, hello everybody! This is my first post on GWguru. I'm also relatively new to the game, so be kind.
My two main characters are a Ranger/Monk (almost pure ranger) and a Mesmer/Warrior (front-line fighter, planning to become an I-Weaponeer). I was pondering this morning and it occurred to me that since Hundred Blades went elite, the IW build doesn't gain all that much from its Warrior side. My theory is that Ranger could work as well, possibly even better. I'm not sure whether Me/Ra or Ra/Me would work better, but for the moment I'm going with the latter.
The core skills would be Illusionary Weaponry and Tiger's Fury. We need to either limit mobility or boost speed, so Imagined Burden goes in -- I was tempted to use Stormwind Chaser instead, but this uses a skill we'll already be pumping. For defense, I like Illusion of Weakness a lot -- at high levels of Illusion it provides almost a full bar of emergency health, as long as you can find a quiet place to activate it and heal back up. I also want to put Charm Animal in -- not because it's likely to be real useful, but because if I put enough points into Beast Mastery to use TF effectively, I really want to see a beast on my screen. Finally, since this is primarily a monk/caster killer, we need ways to mess with casters -- Savage Slash and Distracting Blow are sadly unavailable, but hopefully a couple of Mesmer interrupts combined with Arcane Conundrum can do the trick. That makes eight skills -- I would've liked to have put Throw Dirt in, since for once the range wouldn't be a disadvantage, but I don't know what to swap out for it.
Pros versus the traditional Me/Wa IWer:
- Better armor. Much better once you consider that you'll mostly take non-physical damage.
- Tiger's Fury is, IMO, a big improvement over Flurry.
Cons:
- Lower energy. Could turn out to be a problem -- should I have some energy-management skills on the bar?
- Can't pump Illusion with runes, so damage per strike with IW is a bit lower.
- None of the Warrior's close-combat utility skills. Most of them wouldn't be useful anyway since IW kills your adrenaline, but the lose of Savage and Distracting might hurt.
- Not an organic build -- leveling this up in PvE before getting some of those skills would be a pain. Plentiful refund points make it not a big deal to start out as a traditional Ranger and then make the transition, though.
So what do y'all think? Decent idea with a bit more adjustment, or should I just scrap it? And if it does have some potential, what should I tweak to make it really shine?
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May 10, 2005, 11:15 PM // 23:15
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#2
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Ascalonian Squire
Join Date: Apr 2005
Location: In your mind!
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Not to burst your bubble, but Ilusionary weaponary on works with melee attacks.
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May 10, 2005, 11:17 PM // 23:17
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#3
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
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The communist is right he is also in my guild.
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May 10, 2005, 11:18 PM // 23:18
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#4
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Academy Page
Join Date: May 2005
Guild: The Royal Palace Guards
Profession: W/N
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Quote:
Originally Posted by The_Communist
Not to burst your bubble, but Ilusionary weaponary on works with melee attacks.
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Not to burst your bubble, but there's no rule that Rangers can't use swords. Without IW it would be a terrible idea, due to the lack of Swordsmanship, but with IW up that shouldn't matter much. That does mean that enchantment-stripping could be an even bigger problem than usual -- maybe I should budget for a few points of Marksmanship and carry a bow as an emergency switch-out. Overall, though, I think the lack of Tactics for shield use is a bigger hurdle to overcome than the lack of Swordsmanship.
Last edited by wingedcoyote; May 10, 2005 at 11:43 PM // 23:43..
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May 11, 2005, 06:45 AM // 06:45
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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Shields aren't as big of a concern, because ranger armour is better than Mesmer armour, and you have skills like Lightning Reflexes and Throw Dirt that let you get a good deal of evade without sacrificing the +33% attack rate boost. Serpent's Quickness is somewhat useful – using it before casting IW lets IW cycle a few seconds before it wears off, so you don't have that gap between it wearing off and recasting.
The problem is attribute points, though. You'll probably want the natural 12 in Illusion Magic for nice damage. That leaves three attributes that you want – Domination Magic for the Mesmer interrupts, Beast Mastery for Tiger's Fury, and Expertise for the defensive skills. Ranger armour is nicer than Mesmer armour, sure, but it's not quite nice enough that you can afford to just stand around and get hit by stuff. Frenzy/Flurry are both better DPS-wise than Tiger's Fury if you don't have enough Beast Mastery to keep it on most of the time. That left me with relatively few points left over for Domination Magic, and I end up not really being very good at shutting down casters. Beating on warriors is quite fun, though.
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May 11, 2005, 08:48 AM // 08:48
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#6
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Forge Runner
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I had an idea back then about Ranger IW...
Use IW and maybe a heal, then everything else have your pet do it... like interrupt, condition and so on... while you use shout, your character won't stop what they are doing either... so just whack away while shout all over the place. You going to need expertise too.
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May 11, 2005, 02:46 PM // 14:46
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#7
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Academy Page
Join Date: May 2005
Guild: The Royal Palace Guards
Profession: W/N
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Hmm. Looking at the BM list over on guild-hall, Distracting Lunge seems almost too good to be true. Works on all skills, with a five second recharge... I think that one goes in.
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May 11, 2005, 08:00 PM // 20:00
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#8
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Ascalonian Squire
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This build interests me for several reasons:
1) it makes use of a pet
2) it makes use of the mesmer in a non-fragility way
3) it makes use of the melee ranger's potential
Hammering out a better framework or build will be quite interesting. I'll give it a thought after I study for tomorrow's exam and post, but relying on the pet to apply conditions/interrupts etc sounds very interesting.
Also, does Apply Poison work with IW (this was asked on GH.net but no one provided a positive answer). If it does, that +bleeding from a pet attack would work nicely for DoT. If not, one can always use it in between IW enchancements (and get rid of serpent's quickness for something else).
What about any other mesmer skills in illusion magic that may also help?
EDIT:
Possible problem with tiger's fury: are pet-attacks and shouts considered as part of "your non-attack skills" ?
Last edited by freeb0rn; May 11, 2005 at 08:10 PM // 20:10..
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May 11, 2005, 11:30 PM // 23:30
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#9
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Academy Page
Join Date: May 2005
Guild: The Royal Palace Guards
Profession: W/N
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Quote:
Originally Posted by freeb0rn
EDIT:
Possible problem with tiger's fury: are pet-attacks and shouts considered as part of "your non-attack skills" ?
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Interesting point. Only having access to pet attacks half the time would be... not necessarily crippling, but definitely a limitation. I don't have any quick way of testing this, though. The same goes for Apply Poison and such working on melee.
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May 12, 2005, 12:26 AM // 00:26
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#11
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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12 Illusion Magic
8 + 1 Beast Mastery
8 Expertise
7 Wilderness Survival
Illusionary Weaponry*
Serpent's Quickness
Tiger Fury
Lightning Reflexes
Imagined Burden
Conjure Phantasm
Flame Trap
Barbed Trap
There was mine a while back. My guildie used it during a BWE in Arena and said it owned, don't know about 8v8 though. Traps aren't essential. Serpent's Quickness worked on IW to decrease the recharge.
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May 12, 2005, 01:31 AM // 01:31
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#12
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Frost Gate Guardian
Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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Apply poison doesn't work in this build, because IW hits don't count as your weapon hitting, so you can't sustain poison. Serpent's quickness is wonderful in conjunction with IW and lightning reflexes (well, more with IW... lets you start out with a full minute of IW damage, but then you're out for 10 seconds or so after that).
My build is:12 Illusion Magic
10+2 Expertise
8 Beast Mastery
Imagined Burden
Phantom Pain
Tiger's Fury
Illusionary Weaponry {E}
Serpent's Quickness
Lightning Reflexes
Whirling Defense
Throw Dirt but I can't find room for my pet on my skill bar. Tiger's Fury doesn't disable pet attacks, so I guess I really should make room for my pet, since 3 expertise defence skills is a bit overkill. OTOH, I'm too lazy to actually get Disrupting Lunge. Still, the extra survivability comes in quite handy at times. I'll play around with a build that actually uses a pet a bit later tonight, I think.
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May 12, 2005, 04:39 AM // 04:39
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#13
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Ascalonian Squire
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The trouble is getting to a high enough level to actually find/capture IW.
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May 12, 2005, 04:51 AM // 04:51
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#14
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Academy Page
Join Date: May 2005
Guild: The Royal Palace Guards
Profession: W/N
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Quote:
Originally Posted by freeb0rn
The trouble is getting to a high enough level to actually find/capture IW.
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I don't think that's more of a problem than for any other IW build. If I go ahead with this, I'll play up to Moladune as a pretty standard Ranger -- Expertise, Marksmanship, etc. A bit of Illusion because Conjure is great in PvE, but otherwise mostly primary. Rangers aren't the most powerful class, but there's no reason they can't level up. And once I have IW, then I can use refund points to try the fancy build.
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May 12, 2005, 04:55 AM // 04:55
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#15
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Ascalonian Squire
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I'd be interested in trying to play it more beast-master like.
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May 12, 2005, 11:56 PM // 23:56
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#16
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Frost Gate Guardian
Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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So I ran with a build using disrupting lunge for an hour or so in Koga, and here's the deal: Tiger's Fury actually does disable pet attacks (I thought it didn't, but I was wrong), but this isn't a huge deal because the 5sec disable meshes nicely with the 5sec cd on disrupting lunge, so you just do a pattern of lunge-fury-lunge-lunge-fury-lunge and soforth.
The bigger problem is that, unless I'm mistaken, disrupting lunge isn't actually a pure interrupt. It makes your pet's next attack be a disrupt, but pets attack slowly, and I think it resets your pet's attack the same way a bow attack resets your current attack, so the effective time between using the skill and getting the pet to hit is a second or two, judging from the graphics, so you're basically down to trying to interrupt stupidly every 5 seconds and hoping you hit something.
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May 13, 2005, 03:14 AM // 03:14
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#17
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Academy Page
Join Date: May 2005
Guild: The Royal Palace Guards
Profession: W/N
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Quote:
Originally Posted by taion
So I ran with a build using disrupting lunge for an hour or so in Koga, and here's the deal: Tiger's Fury actually does disable pet attacks (I thought it didn't, but I was wrong), but this isn't a huge deal because the 5sec disable meshes nicely with the 5sec cd on disrupting lunge, so you just do a pattern of lunge-fury-lunge-lunge-fury-lunge and soforth.
The bigger problem is that, unless I'm mistaken, disrupting lunge isn't actually a pure interrupt. It makes your pet's next attack be a disrupt, but pets attack slowly, and I think it resets your pet's attack the same way a bow attack resets your current attack, so the effective time between using the skill and getting the pet to hit is a second or two, judging from the graphics, so you're basically down to trying to interrupt stupidly every 5 seconds and hoping you hit something.
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Ooh. That makes it less good. Still, with Arcane Conundrum running, against a dedicated caster, it seems like you're pretty likely to disrupt something... still, I wonder if it might be a better bet to just bring one of the fast Mesmer interrupts. Especially the one that gives you energy back would be nice, given the ranger's non-enormous pool.
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May 13, 2005, 04:37 AM // 04:37
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#18
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Ascalonian Squire
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Hmm. I don't get why you're a mesmer primary for your current IW build. If you take a War/Mes, you can still take everything you currently have (since you don't seem to be using Fast Casting), but your armour is a massive amount better. Is there a compelling reason to take primary Mesmer for IW?
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May 13, 2005, 04:51 AM // 04:51
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#19
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Academy Page
Join Date: May 2005
Guild: The Royal Palace Guards
Profession: W/N
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Quote:
Originally Posted by Kadeton
Hmm. I don't get why you're a mesmer primary for your current IW build. If you take a War/Mes, you can still take everything you currently have (since you don't seem to be using Fast Casting), but your armour is a massive amount better. Is there a compelling reason to take primary Mesmer for IW?
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In my experience Warrior primaries don't have enough energy to pull it off.
Also, my Mes/Wa does have fast casting -- I didn't say anything about her build, just about the possible Ra/Mes build I'm considering.
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May 13, 2005, 06:01 AM // 06:01
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#20
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Frost Gate Guardian
Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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Arcane Conundrum is definitely a possibility. A ranger with druid's armour and some mesmerish charm offhand has plenty of energy for that sort of stuff, since your ranger skills are effectively free after expertise. Plus, unlike using the real mesmer interrupts, it doesn't force you to spread your points around in four different attributes, especially since you almost certainly should have illusion magic 12 and decent expertise and beast mastery scores. I haven't actually had a chance to test this, but I actually feel that energy won't be too severe of a problem for casting something something like power leak or power spike – I always seem to have plenty lying around, at least enough to cast imagined burden or something silly like that.
There is the consideration of where you'd play this build, though. I mean, IW builds in generally aren't too effective in either PvE or any organised PvP because your enchantment gets removed, and then you're useless. In Arenas, most people are so painfully stupid that I've had some success with the "run up to enemy healer and hit it until it dies" tactic, especially since stuff like lightning reflexes lets me ignore the hordes of useless paladins even more than I normally would, while still boosting attack speed. I don't have a very good feeling yet for what the effects of putting in a pet are. When I get a chance, I'll respec my RP ranger yet again (from Fragility to IW, not a huge change) and play around with disrupting lunge some – I may have just been wrong about how the skill works, or maybe upon inspection it will be better than I assumed it to be.
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